Add ergodash layout, update the backlight numbers for the rgb backlight to be the actual intended colors.

master
Fredric Silberberg 4 years ago committed by Drashna Jaelre
parent e15417eca8
commit b36bb58b76

@ -0,0 +1,10 @@
#pragma once
#include QMK_KEYBOARD_CONFIG_H
#include "333fred_config.h"
#define USE_SERIAL
#define MASTER_LEFT
#undef TAPPING_TERM
#define TAPPING_TERM 200

@ -0,0 +1,57 @@
#include QMK_KEYBOARD_H
#include "333fred.h"
extern keymap_config_t keymap_config;
// Use an expanded macro with VA_ARGS to ensure that the common
// rows get expanded out before getting passed to the LAYOUT
// macro.
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_wrapper( \
ROW5_LEFT_BASE, KC_F5, KC_F6, ROW5_RGHT_BASE,
ROW4_LEFT_BASE, TG(GAME), TG(GAME_ARROW), ROW4_RGHT_BASE,
ROW3_LEFT_BASE, KC_LGUI, KC_BSPC, ROW3_RGHT_BASE,
ROW2_LEFT_BASE, TD(TD_COPY_PASTE), KC_UP , ROW2_RGHT_BASE,
ROW1_LEFT_BASE, KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_ENT, KC_SPC , KC_DOWN, ROW1_RGHT_BASE
),
[SYMB] = LAYOUT_wrapper(
ROW5_LEFT_SYMB, _______, _______, ROW5_RGHT_SYMB,
ROW4_LEFT_SYMB, PSCREEN_APP, _______, ROW4_RGHT_SYMB,
ROW3_LEFT_SYMB, KC_PSCR, KC_VOLU, ROW3_RGHT_SYMB,
ROW2_LEFT_SYMB, _______, KC_VOLD, ROW2_RGHT_SYMB,
ROW1_LEFT_SYMB, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, ROW1_RGHT_SYMB
),
[VIM] = LAYOUT_wrapper(
ROW5_LEFT_VIM, _______, _______, ROW5_RGHT_VIM,
ROW4_LEFT_VIM, _______, _______, ROW4_RGHT_VIM,
ROW3_LEFT_VIM, _______, _______, ROW3_RGHT_VIM,
ROW2_LEFT_VIM, _______, _______, ROW2_RGHT_VIM,
ROW1_LEFT_VIM, _______, _______, _______, _______, _______, _______, ROW1_RGHT_VIM
),
[GAME] = LAYOUT_wrapper(
KC_ESC, SIX_TRNS, _______, SIX_TRNS,
SIX_TRNS, _______, _______, SIX_TRNS,
KC_LCTL, FOUR_TRNS, _______, KC_F6, _______, SIX_TRNS,
KC_LSFT, KC_Z, FOUR_TRNS, KC_F5, _______, SIX_TRNS,
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSM(SYMB), _______, SIX_TRNS
),
[GAME_ARROW] = LAYOUT_wrapper(
KC_ESC, SIX_TRNS, _______, SIX_TRNS,
_______, _______, KC_UP, _______, _______, _______, _______, _______, SIX_TRNS,
KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_F6, _______, SIX_TRNS,
KC_LSFT, KC_Z, FOUR_TRNS, KC_F5, _______, SIX_TRNS,
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSM(SYMB), _______, SIX_TRNS
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_keycode(keycode);
return !try_handle_macro(keycode, record);
}

@ -0,0 +1,7 @@
BACKLIGHT_ENABLE = no
RGBLIGHT_ENABLE = yes
AUDIO_ENABLE = no
NKRO_ENABLE = yes
KEY_LOCK_ENABLE = yes
TAP_DANCE_ENABLE = yes
CONSOLE_ENABLE = no

@ -1,6 +1,7 @@
#pragma once
#include "quantum.h"
#include "layout_macros.h"
#define BASE 0
#define CODE 1 // code layer

@ -0,0 +1,44 @@
#pragma once
#define SIX_TRNS _______, _______, _______, _______, _______, _______
#define FOUR_TRNS _______, _______, _______, _______
// Row 5: 6 keys
#define ROW5_LEFT_BASE KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define ROW5_RGHT_BASE KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS
#define ROW5_LEFT_SYMB _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ROW5_RGHT_SYMB KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
#define ROW5_LEFT_VIM SIX_TRNS
#define ROW5_RGHT_VIM SIX_TRNS
// Row 4: 6 keys
#define ROW4_LEFT_BASE KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ROW4_RGHT_BASE KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ROW4_LEFT_SYMB _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE
#define ROW4_RGHT_SYMB KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12
#define ROW4_LEFT_VIM SIX_TRNS
#define ROW4_RGHT_VIM SIX_TRNS
// Row 3: 6 keys
#define ROW3_LEFT_BASE CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G
#define ROW3_RGHT_BASE KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
#define ROW3_LEFT_SYMB _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV
#define ROW3_RGHT_SYMB KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______
#define ROW3_LEFT_VIM _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______
#define ROW3_RGHT_VIM KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______
// Row 2: 6 keys
#define ROW2_LEFT_BASE OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define ROW2_RGHT_BASE KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT)
#define ROW2_LEFT_SYMB _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
#define ROW2_RGHT_SYMB KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______
#define ROW2_LEFT_VIM _______, _______, KC_TAB, _______, _______, _______
#define ROW2_RGHT_VIM SIX_TRNS
// Row 1: 4 keys
#define ROW1_LEFT_BASE OSM(MOD_LCTL), KC_F4, KC_F5, KC_LALT
#define ROW1_RGHT_BASE KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI
#define ROW1_LEFT_SYMB _______, _______, _______, _______
#define ROW1_RGHT_SYMB KC_0, KC_DOT, KC_EQL, _______
#define ROW1_LEFT_VIM FOUR_TRNS
#define ROW1_RGHT_VIM FOUR_TRNS

@ -5,15 +5,15 @@ void layer_state_set_rgb(uint32_t state) {
switch (biton32(state)) {
case BASE:
// purple
rgblight_sethsv_noeeprom(255, 255, 20);
rgblight_sethsv_noeeprom(210, 255, 20);
break;
case SYMB:
// blue
rgblight_sethsv_noeeprom(240, 255, 20);
rgblight_sethsv_noeeprom(191, 255, 20);
break;
case VIM:
// green
rgblight_sethsv_noeeprom(120, 255, 20);
rgblight_sethsv_noeeprom(85, 255, 20);
break;
case GAME:
// red

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